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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Manfred Hideous
TOHOKU 9.0
10
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Posted - 2013.06.12 01:23:00 -
[1] - Quote
Snapper Pumpkinpuss wrote:Well i guess i just need to keep posting ....You guys screwed the pooch here ...this is stupid ....the can thing sucks and i could tolerate that but you ruined my train with pimpin t3s but nothing new when i first got on i cross trained to caldarie and you nerfed missles then nefed drakes then this ...seems like someone is following me around .......never mind the low and null sec comments cause there in the CLUB so they can play down there i dont want to play with them or go there i have a nice evening right where im at ...yes i pay USD to play...Sandbox right? so why would you mess up my side of the box annd for what purpose...
Look IM PAYING YOUR SALERIES TOO i would like to play also now i grind it out for not as much ....i dont want to go take a t3 in low and loose 3 billion ...Maybe thats why alot of peeps dont do it ???? because ( going out on a limb here ) they dont go cause they dont want to loose 3 + bill in 10 seconds to some teenagers???????cant dodge a 40 peeps gate camp i dont care if JESTER TRYED.....so i have to suck up to some kids to play ???? not in this life time........if the sand boxs is so big why pimp the clean side ????
Oh its an mmo whatever that means ? you sould come down and loose your ship cause your not in the club ...NO WTF
but like my kids you guys cant admit you screwed up and wont change it ....grow up
My brain exploded reading that.
You pay their salaries? I guess that makes them your Minmatar worker drones, then. They should get on their knees and beg for forgivness because your drake a isn't push-button-win machine anymore?
Get a can of air, blow the sand out of your V***** and watch this CCP video that explains the sandbox in simple (and hilarious) terms.
http://www.youtube.com/watch?v=S5xvkAPXB9c
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Manfred Hideous
TOHOKU 9.0
10
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Posted - 2013.06.23 13:06:00 -
[2] - Quote
I just realized today that I haven't done any exploration in a week. It's not the minigame or can spew, either. I just don't feel like I'm exploring if my scanner tells me there's something worth checking out in system and it conveniently tells me where to look for it.
I'm not quitting the game over it (I don't need a reason for a few months break) but I do think the previous posters have a point about scanning changes. |

Manfred Hideous
TOHOKU 9.0
14
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Posted - 2013.06.24 12:35:00 -
[3] - Quote
Wormerling wrote: I think that the projection of exploration sites on the sky is a brilliant idea. .
I think we can do better. CCP should make the hacking loot appear in our cargo holds when we enter a system with exploration sites. Otherwise exploration just means too much effort. :/ |

Manfred Hideous
TOHOKU 9.0
17
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Posted - 2013.06.25 14:16:00 -
[4] - Quote
Wormerling wrote:Honestly, exploration never felt like exploration. It's only the first step that become easier, to my mind this doesn't ruin the profession, but you don't need to agree, right? Wun NgoWen wrote:Will the automatic system scan be disabled as it pollutes the screen and obfuscate the celestial objects we want to warp to when we do not do exploration?that'd be nice I'm usually using overview for navigation. But I agree it could be customizeable to turn it on and off.
Actually it's the first couple of steps. First, you are told when you enter a system that there's something "hidden" worth looking at.
Open your system map and step two is taken care of for you. Not only do you know there's something "hidden" but the map tells you exactly what celestials to scan.
I don't care that we get max probes out the gate and I like the minigame (and am ambivalent about can spew) but the sesame street level of play required for exploration is something that does bother me.
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Manfred Hideous
TOHOKU 9.0
32
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Posted - 2013.07.03 13:03:00 -
[5] - Quote
pmchem wrote:My feedback:
CCP should post more in this thread so we know it's more than a dumping ground they never read.
The silence you hear is them ignoring you (and the rest of us). They've read the complaints and have dismissed them. Now they choose not to acknowledge complaints they don't like.
Basically, we're wasting our time. |

Manfred Hideous
TOHOKU 9.0
32
|
Posted - 2013.07.04 15:04:00 -
[6] - Quote
Madbuster73 wrote:Some of you people sound like a bunch of spoiled kids that are getting upset with every minor change.
I personnaly love what CCP did with Oddysey and I apreciate all the hard work they have put into it.
So please stop the constant game-bashing and give some constructive feedback.
(And act like adults instead of threathening to quit the game everytime.)
Wow, that was constructive of you. If by constructive, I mean hypocritical. :) |

Manfred Hideous
TOHOKU 9.0
32
|
Posted - 2013.07.06 23:19:00 -
[7] - Quote
Oraac Ensor wrote:Kebu 33W wrote:I can't understand a change of undock location Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services? The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position.
Or if you're like me playing in a windowed client, undocking instead of opening a time killing program while you wait for the reds bubbling your station to leave. Not a big deal in hisec but a little inconvenient accidentally undocking in null. :) |

Manfred Hideous
TOHOKU 9.0
32
|
Posted - 2013.07.07 14:36:00 -
[8] - Quote
Urgg Boolean wrote:Manfred Hideous wrote:Oraac Ensor wrote:Kebu 33W wrote:I can't understand a change of undock location Easy: granting you permission to undock and launching your ship is a service provided by the station authorities. Where else should it be but in Station Services? The new position is much more obvious than the old one tucked away at bottom left and is well clear of anything that might lead to errors - I long since lost count of the number of times I was presented with a calendar when trying to undock with the old button position. Or if you're like me playing in a windowed client, undocking instead of opening a time killing program while you wait for the reds bubbling your station to leave. Not a big deal in hisec but a little inconvenient accidentally undocking in null. :) I just want way smaller buttons so they don't eat up so much screen space. The whole UI takes up far too much space IMO. Some windows cannot be resied (like Industry/Jobs. EVery window should be customizable. Guess it'll never happen.
In that case, I'm totally with you. It's funny because you used to be able to make the windows themselves much smaller. Sometime after Apocrypha it became impossible to not waste screen real estate with the BM window open. |

Manfred Hideous
TOHOKU 9.0
43
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Posted - 2013.07.13 13:42:00 -
[9] - Quote
Laura Gannon wrote:Bjurn Akely wrote:In my opinion there is a huge flaw in the survey:
A question as something to the effect of "how do you find these mechanics" with the responses being in the range from very easy to very hard. (I've forgotten the exact phrasing, but you know what I mean.)
The problem with giving options like that is that the answer has to be interpreted. Easy does not always mean good. Very hard can be challenging, intriguing and exciting - which usually are seen as good things.
Me for example: the new scanning system is super easy and my opinion is that "it stinks like a skunk that lost a battle with a dumpster".
My advice to people of the same opinion is to clarify in the open question what you feel. I think one possible interpretation is that scanning, 'Exploration....ROFL' has now become so mundane that there is no challenge to it anymore. While CCP may point gloatingly to there statistics regarding the number of site completed as showing that players actually like the change, truth is if you talk to some of the old hand probers they find they are having constant problems with it not least of which is the wretched mini game and probe launch mechanics being so clunky. Overall CCP vaunted the change as something they believed players would want to do because it involved communal play and more content, ????? in truth they missed the fact that most players that used to probe as a group activity ceased doing that two updates ago because the time/reward factor dropped so low it became 'Not worth the effort'. Nothing in this update seems to have changed that view for most of them, in fact they state that they are less likely to engage in the activity than ever before.
I can live with the new launch mechanics (though I think launching all should be done with the new formation buttons) and I like the new hacking mechanics.
But the autoscan makes probing so easy it's boring. I've done little exploration since the first week.
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